The final rendered animation is very different from what I imagined it would look like when I was designing it in the storyboard. For example, I would have liked it to have more foliage growing in the scene when the colour hits them like bushes and grass, however time restrictions prevented me from trying to complete this and the computers I was using did not allow the use of plugins on3Ds max which played a big part in creating the realistic looking foliage. Also, I have added new things into the scene which I didn’t plan to such the hills which come out of the ground and the skybox in the background. I added these in later because I felt that the scene was too empty when I was creating it and these objects helped fill out the blank areas and add some more detail into the scene.
I think that it is suitable to be shown on E4 since it does not contain any gore or offensive content in the animation and it is also not too long as it is 20 seconds long. I also think that the colours suit the theme of E4 and the animation doesn’t contain any copyrighted material such as well-known songs or models. My animation uses many different techniques to make the animating easier, for example I have used a path and dummy to move the meteor across the sky since it is quicker to animate a complicated flight path and it can be easily edited later on. Plus, I have used the morph modifier to animate the branches coming out of the tree; I have done this since it is quicker and provides an easier way of animating complicated looking branches, especially if the parts of the branches spread out in different directions.
To manage my time I had created a schedule to keep me up to date on what work should have been completed for when and help me spread work out effectively. I also updated my blog with what I was going to do next. I also described what I had done that day and how I had done it so that if people wanted to create what I have created they have a brief tutorial there. Finally, on my blog I posted pictures of my animation at different stages so that I could see how fast and far I was progressing in my project.