Friday 9 December 2011

Review - 09/12/2011

Today i finished reducing the amount of polygons on the buildings by selecting the spare polygons and deleting them. Then to fill the hole I used the cap holes modifier. After that I started on the E4 logo by saving a picture of the logo to my desktop and then uploading it to 3Ds Max and applying it to a box shape. Then, I used splines to trace around the logo and then converted it to edit poly and extruded it. I then apply the texture to the new shape and used UVW Map to fit it correctly over the shape.

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