Friday 16 December 2011

Review - 16/12/2011

Today I created a skybox by finding an image of the sky on the internet that could be used as a texture on 3Ds max without it looking like it was repeating. I then create a sphere that was bigger than the scene and then used a shell modifier to hollow out the middle. Finally, I used the material editor to apply the texture to the inside of the sphere and then changed the tiling so that the clouds had a realistic size.

For the rendering I clicked rendering then render set up and then turned on active time segment. Then i went to render output and clicked  files and saved the movie file as a .AVI file becuase it is the most common type of file they had avalible.

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